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©2007-2009 ~jinsley
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Submitted: November 22, 2007
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Do you hate running out of memory when applying grass textures, foliage or just trying to push your machine to render at a higher resolution??? Yeah. Me too! :P

And I have just the thing for you... this script allows you output your render in tiles which can later be stitched together with another program (I use photoshop) into a massively larger image than what you could create before.

The preview image is 9000 x 7500... rendered in 9 tiles. I increased my maximum render size for this scene by 3x. :thumbsup:

Just make sure to read the note on FG down below.

Run the script it is self explanatory. Just a few things you need to know:

1. compute your FG before hand, and when you do the larger render, select the read only option...

IF YOU DON'T DO THIS, THE TILES WILL COMPUTE INDIVIDUALLY AND IN SOME SITUATIONS YOU WILL BE ABLE TO SEE THE TRANSITIONS BETWEEN THE TILES WHEN YOU STICH THE FINAL IMAGE TOGETHER. ok?

2. I'm in no way half decent at scripting from scratch. I can't get the "save file to location x" script to work... by default the images are saved to your renderassets location. I will try to fix this if there is enough interest in the script. If you can't find your images, search your harddrive for them... I had to do this to discover that the script actually works! :P

Let me know what you think! I need feedback on this to make it function better.

Thx all! :D
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this is somethin I always wanted to have :clap:

just a couple of silly questions, the dumbest first:
what does "FG" stand for ?
does the script handle the memory allocation differently as if I whould render Region ? because this way I've used to doo it until now: render Region save as .png with alpha chanel and compositing in photoshop.

--
check this clubs: ~wallpaper-club *The3DArtistClub ~3d-studio-max ~3dAnimationgroup ~Shroomery =3D-Asuarus

:peace:
1. FG stands for final gather... it is usually my first step in indirect illumination when I use Mental Ray. FG= indirect illumination where as GI = light bounces...

2. ok, I'm assuming you are talk about the "region" option from the drop down menu... this is basically the same AS LONG AS YOU SAVE YOUR FINAL GATHER SOLUTION AND CHECK THE READ ONLY OPTION. If you don't do this then each region gets the FG calculated individually and this can lead to conflicts around the borders of the regions in some cases. Not all cases, but in some scenes with complex lighting or geometry.

All the MR tile script does is basically crop the screen up evenly into regions... so that you can set it and forget it... come back the next morning and composite your image...

Hope this helps, if not send me another message or a note and I will humble myself by asking the office staff...

:D

--
check out my latest... [link]
ah . . mentalRay ! :) now it makes all sense
I knew I should know it, but I didn't used it for a while . . .
you're right it's much more comfortagle :D
yea, it was quite helpfull, thanks :w00t:

--
check this clubs: ~wallpaper-club *The3DArtistClub ~3d-studio-max ~3dAnimationgroup ~Shroomery =3D-Asuarus

:peace:
np, let me know how it works out for you. :thumbsup:

--
check out my latest... [link]

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